There is an example for every built in graph type. These examples are heavily commented and should give you a good idea on how to use AnyPath.
SquareGrid
- Finds multiple paths in one job using the MultiFinder
- Demonstrates how to use an Edge Modifier
- Finds composed paths (multiple stops in between the start and goal)
- Demonstrates the usage of the DebugFinder
- Shows how to use ALT heuristics
HexGrid
- Uses OptionFinders (Cheapest and priority) with reservation and validation that can assist in AI planning.
NavMesh
- Shows how to use raycast queries against the mesh
- Shows how to straighten a path and get corner points to follow
- Also shows how realtime steering can be applied
PlatformerGraph
- Demonstrates the PlatformerGraph
- Shows how the graph can be edited in the Unity editor