Class SceneGraphNodeEditor
Inherited Members
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.OnInspectorGUI()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.OnHeaderGUI()
Editor.ShouldHideOpenButton()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.HasPreviewGUI()
Editor.GetPreviewTitle()
Editor.OnPreviewGUI(Rect, GUIStyle)
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.Initialize(Object[])
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Namespace: AnyPath.Graphs.Line.SceneGraph
Assembly: AnyPath.dll
Syntax
[CustomEditor(typeof(LineGraphNode))]
[CanEditMultipleObjects]
public class SceneGraphNodeEditor : Editor
Constructors
SceneGraphNodeEditor()
Declaration
public SceneGraphNodeEditor()
Methods
CreateNode(Transform, Vector3)
Declaration
public static LineGraphNode CreateNode(Transform parent, Vector3 position)
Parameters
Type | Name | Description |
---|---|---|
Transform | parent | |
Vector3 | position |
Returns
Type | Description |
---|---|
LineGraphNode |